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Circle Verts:

 

The Circle Verts button will take any component that is selected and use the border verts to create a perfect circle based off of a calculated normal. If faces are selected, it will use an average normal. Vertices or Edges will use a found normal which possibly could result in undesired behavior. It will use the Mirror functionality within the Modeling tab of DTools to become more powerful. It will also use the object space or world space functionality.

NOTE: Circle Verts will not affect any of the interior vertices. Using planar first before circle verts can result in more desired result. There is also no guarantee of vertex maintenance. In the example below you can see how vertices shift around to create the circle. This can mean you might get desired results by using an n-sides polygon with no interior faces or edges.

Example:

 

 

 

 

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