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Basics of Unwraping:
Uv editing in Diamant Modeling is a non destructive workflow. What this means is that your progress is saved while uving. Any Marked edge information gets stored on the Maya object itself allowing you to open another scene in the middle of working without loosing your progress. Just save your work, and everything will be there when you reopen the scene. Until you delete the marked edge information from the object, it will remain in the scene.
Below are the basic steps one would use to unwrap an object using Diamant Modeling Tool:
1: Use Maya's selection or Super Selection Context to select Edges and or vertex ancor points.
(Hover over the Super Selection Context for hotkeys or refer to the section in the help doc.)
2: With Edges Selected, click the Mark Edges button. This is done with the middle mouse button using the Super Selection Context automatically.
3.With an object selected or highlighted, click Unwrap.You can also select a single face or multiple faces to unwrap its contained faces.
4.Click Hide Marked Edges to hide the edges in the viewport.
Thats it!! you can see the results using either Maya's uv editor or the custom built in editor RD UV Editor. One thing to note. In order to speed up the unwraping process, a specific value was chosen which does not always lead to the best unwraps. This tool is really meant to give you a starting point for unwraping. Therefore, you should use the power of RD UV Editor to quickly modify and get the exact result you are looking for. Examples of workflow will be shown in the specific sections in the help doc as well as in suplimentary video tutorials.
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